Aim of the Game
The aim of the game is to find pairs of cards through remembering where they are laid on the game table. The person who finds the most pairs once they’ve all been matched is the winner.
Procedure
Explain to the learners they are going to revise job definitions through a memory game.
Elicit the rules of pelmanism from the learners if they have played before or the game is popular in your context.
Demonstrate the game with one group of learners.
Split the learners into groups of 3/4 learners.
Ask one learner in each group to deal out the two halves of the pack face down in four rows of four, so that all of the cards are laid down on the game table in two groups of four rows of four.
Learners take it in turns to turn over one card from each half of the pack and try to match the job with the definition. Encourage learners to turn over the job first and define it themselves before they turn over a definition card.
If the definition matches the job, the learner keeps them and takes another turn to turn over two more cards.
If the cards do not make a pair, the learner replaces them face down in the same place as before and the turn moves to the learner to their left.
Once all of the cards have been matched, the person who has found the most pairs is the winner.
There is also a blank version so you can adapt to your own activity.